Doom64 EX 2.3 Released, New Wiki, Editor Updates, DS Port Status

Version 2.3 is finally out! You can grab it at the downloads page. Some changes include:

  • Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
  • Checksum lump created by Wadgen to further check for IWAD versions
  • Improved console command system
  • Automap controls can now be key-binded
  • Mouse cursor feature for menus
  • Give, mapall, killall console cheats implemented
  • Skyboxes implemented for mouselook users
  • Zone allocation replaced with zative system
  • Support for 65535 sidedefs and segs
  • Sound output gain now tweakable in menu
  • Better support for handling ‘drag & drop’ pwads
  • Many bug fixes

I’ve put in a ton of work since the embarrassing 2.2 release and many issues should be resolved. If you want a full list of what I’ve been doing, then you can view the cia.vc report here. I’ve also put in a lot of work to insure that Doom64EX can be run on min-spec computers with the worse-case GPU settings. I will continue to do updates so be sure to report any bugs if they pop up.

New Wiki

In other news, my host, Sourceforge, has announced the retirement of hosted apps which includes Mediawiki. As a result, I have installed and created a new wiki for Doom64EX which can be found here. Unfortunately there are some issues with SF’s servers that’s preventing me from installing the very latest version of Mediawiki. This can lead to some security issues and the version I have installed does not allow you to upload images or register an account. I’ll upgrade the wiki once I am able to but for the time being, feel free to browse through. Unfortunately it’s still bare as usual but I have added some new topics which includes compiling Doom64EX (incomplete) and some new modding tutorials. The wiki should except anonymous edits though so feel free to contribute.

Doom Builder 64

A new version of Doom Builder 64 is also available at the downloads page. The only major update is the removal of the Macros tab in the linedef editing window. Reason for this is because it has led to many issues and bugs with the editor. It was also very technical and confusing to work with.

BLAM (Basic Line Action Macro) Utility

Speaking of the editor, a few weeks ago I’ve spoke about creating a scripting based tool to replace the confusing macro interface in the editor. I’ve recently created a new scripting utility called BLAM which, like ACC, will compile text-based script files into macro lumps for your level. This utility is already included with the latest version of Doom Builder 64. A standalone version of BLAM can be made available by request. Scripting tutorials will be made available in the near future so be sure to keep an eye out on the forums and wiki. I apologize for not getting everything prepared.

Doom64 DS Status

Lastly, the DS port. The game is fully playable from start to finish but a lot of the menu options and other little features is incomplete. Also most of the game’s content is unoptimized. Due to low interest in homebrew DS in the community, I have not bothered to move forward with this port but I do intend on releasing Doom64 DS in its current state sometime this month.

So there you have it, I could of spent more time getting tutorials ready (especially for scripting) but I felt that you folks waited too long for this release so I decided to get these out the door now. I will continue to make updates to the wiki whenever I have time.

Enjoy

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10 thoughts on “Doom64 EX 2.3 Released, New Wiki, Editor Updates, DS Port Status

    • Then stick with the older version. I removed it because the majority of the users to edit the game didn’t like the macro tab and prefer a text-based scripting method instead.

  1. You have done an amazing job. Actually, I play this game since 1998 and I’ll never get tired of it.Thank you so much!

  2. Wow, thats a great port buddy, i really loved it :D

    As a doom lover and owner of a DS, i find it sad that you will not keep updating and optimizing the DS port .. :(
    Into the ndstemp and ndscene forums you will find many people which would love to help you with it…

      • Yes :D
        You should at least try, there is nothing to lose :)

        And just to confirm it again, im loving to play it on my pc *-*
        I will putit on my pendrive to play it on my lunch time on the work ;D

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