Okay, so I said in my previous post that I was going to push out a new release by the end of 2012, unfortunately it didn’t go well as I was hoping for. I toyed around with several ideas for new features (like hi-res sprite scaling) but most of these features just didn’t work out very well and was kind of a let down for me. Come to think of it, I’ve been bummed out about a lot of things in this project.
The DS port has also been on hold for a while due to my DS dying. Though all there is left for that port is the missing graphics for the secondary screen. So far no one has offered to contribute those, though to be fair, I don’t think I brought this up often enough. I am also looking for someone to contribute porting Doom64EX to MacOS but so far I got nothing.
I have been dropping the ball a lot recently and I apologize. My obsession with TurokEX has taken up most of my spare time, though I will admit that there are some features that I intend on bringing over to Doom64EX whenever I begin working on it again.