Announcing Nightly Builds!

Since I’ve been very busy with other ‘EX’ projects (3 to be exact) , dotfloat has been kind enough to continue maintaining Doom64EX. So without further adieu, here’s an update from dotfloat:


We’re happy to announce automatic nightly builds for Windows. This marks a major milestone for the continuation of the project.

But first, I’ll introduce myself; I’m dotfloat. I’ve been working on and off (mostly off to be fair) on Doom64EX in silence for the past few years. I became interested in programming because of Doom and I hope to make Doom64EX a strong engine.

Download the latest in-development version here

Note that since this is an in-development build meant for beta testing; stuff will break. If you’re not willing to lose your saves, please use version 2.5 instead.

The current long-term goals for the engine is to be a faithful recreation of the original Nintendo 64 game, while also being highly moddable. The minimum requirements will hopefully stay the same. If you can’t run the nightly builds, but can run 2.5, please report it as a bug.


What’s new:
– Better Linux support (even though you have to compile it from scratch…)
– New Image loading system with support for Doom Picture format
– SDL2 support
– Various bug fixes and improvements

What’s next:
– Support for zipped (ie. pk3) and directory WADs
– Controller support (with N64 Controller)
– Support for replacing sounds
– Scripting language integration (AngelScript)

Other Notes:
– Multiplayer has been re-enabled, but it’s very buggy and unusable at this moment.
– OS X builds are a bit tricky because I don’t have an Apple machine. I’m trying to find one though!
– Animated textures don’t work correctly if you use an older WAD. You’ll have to regenerate it with the command “doom64ex.exe -wadgen “. However, this is only a graphics bug, and won’t affect gameplay.

Big thanks to GuntherDW, ProfessorKaos64, volumetricsteve, alexey-lysiuk, DieMatratze, aFoxNamedMorris, gogtytsufvhgekwzyuow (what a name) and others for having the patience to compile Doom64EX and report bugs.

If you wish to help out by submitting bugs or feature requests, you can do so on Github. I will also be checking the forums periodically, so you can report there as well.

You can also contact me on IRC at #doom64ex on, twitter as @dotfloat, email: Keep in mind that I live in Norway, so I might be asleep when you try to talk to me.

5 thoughts on “Announcing Nightly Builds!

  1. I wish I could help you guys with it, however I do not know how to program nor do I know where to even start it. All I can do is thanking you for your patience and for working on this project; I’ll try to test it and find bugs.

  2. Ive got several Death Match maps ready to go. So they’ll be there for you when multi player support is up and running.
    Keep up the good work

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