So its now October 1st, and Sourceforge has yet to say anything about the mediawiki hosted app retirement nor has done anything in regards to prevention of installing the latest mediawiki version. On top of that, the current Doom64EX wiki has been vandalized and spammed to hell by bots. I know for a fact that not many people use the wiki to begin with and with that said, I plan on shutting down the wiki sometime this week. Any docs that does exist on the wiki will be translated into either a PDF doc or some other text-based format. Though, I have been looking into doing modding tutorial videos on youtube which may be a better alternative.
Support for Doom64EX has been overwhelming and trying to find the time to improve the editor and mod features is becoming more and more difficult. As I mentioned before, I am seeking contributers who would like to improve modding or the game itself so anyone interested please shoot me an email.
I completely failed to mention it, but a few days ago I’ve uploaded a new version of Doom Builder 64 which addresses some major bugs. Speaking of which, I will be reverting back to the ‘old way’ for macro editing. Seems like a lot of people now have been emailing in regards to their ‘dissatisfaction’ with the BLAM scripting language.
I’d figured I try something different but due to lack of time updating the wiki and writing up docs, I just can’t continue supporting this feature so in a few days I will be updating Doom Builder 64 with it’s old macro editing interface.
I’d truly appreciate anyone who can at least help out fleshing out the wiki and/or writing docs. If you’re interested, shoot me an email!
Version 2.3 is finally out! You can grab it at the downloads page. Some changes include:
- Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
- Checksum lump created by Wadgen to further check for IWAD versions
- Improved console command system
- Automap controls can now be key-binded
- Mouse cursor feature for menus
- Give, mapall, killall console cheats implemented
- Skyboxes implemented for mouselook users
- Zone allocation replaced with zative system
- Support for 65535 sidedefs and segs
- Sound output gain now tweakable in menu
- Better support for handling ‘drag & drop’ pwads
- Many bug fixes
I’ve put in a ton of work since the embarrassing 2.2 release and many issues should be resolved. If you want a full list of what I’ve been doing, then you can view the cia.vc report here. I’ve also put in a lot of work to insure that Doom64EX can be run on min-spec computers with the worse-case GPU settings. I will continue to do updates so be sure to report any bugs if they pop up.
In other news, my host, Sourceforge, has announced the retirement of hosted apps which includes Mediawiki. As a result, I have installed and created a new wiki for Doom64EX which can be found here. Unfortunately there are some issues with SF’s servers that’s preventing me from installing the very latest version of Mediawiki. This can lead to some security issues and the version I have installed does not allow you to upload images or register an account. I’ll upgrade the wiki once I am able to but for the time being, feel free to browse through. Unfortunately it’s still bare as usual but I have added some new topics which includes compiling Doom64EX (incomplete) and some new modding tutorials. The wiki should except anonymous edits though so feel free to contribute.
Doom Builder 64
A new version of Doom Builder 64 is also available at the downloads page. The only major update is the removal of the Macros tab in the linedef editing window. Reason for this is because it has led to many issues and bugs with the editor. It was also very technical and confusing to work with.
BLAM (Basic Line Action Macro) Utility
Speaking of the editor, a few weeks ago I’ve spoke about creating a scripting based tool to replace the confusing macro interface in the editor. I’ve recently created a new scripting utility called BLAM which, like ACC, will compile text-based script files into macro lumps for your level. This utility is already included with the latest version of Doom Builder 64. A standalone version of BLAM can be made available by request. Scripting tutorials will be made available in the near future so be sure to keep an eye out on the forums and wiki. I apologize for not getting everything prepared.
Doom64 DS Status
Lastly, the DS port. The game is fully playable from start to finish but a lot of the menu options and other little features is incomplete. Also most of the game’s content is unoptimized. Due to low interest in homebrew DS in the community, I have not bothered to move forward with this port but I do intend on releasing Doom64 DS in its current state sometime this month.
So there you have it, I could of spent more time getting tutorials ready (especially for scripting) but I felt that you folks waited too long for this release so I decided to get these out the door now. I will continue to make updates to the wiki whenever I have time.
That depends. You want another rushed release like 2.2 and experience a ton of bugs or rather be patient and have a very stable release? Version 2.3 is working out very nicely and been having a couple of visitors on IRC helping out with play testing. Thanks to them I’ve managed to address numerous issues.
Wanna know what I’ve been doing or what changes and updates that I’ve been putting into Doom64 EX? You can view my changes by going to this link here.
Sit tight, version 2.3 is on it’s way sometime soon. You can help speed things up by hopping on IRC and help play test for bugs.
In the next several months or so, Sourceforge will no longer be providing hosted services, including it’s mediawiki application. I will be setting up a new wiki in the next few weeks and then will start moving the current stuff from the old wiki to the new one.
This new wiki should hopefully allow anyone to add or update pages though I am already concerned about possible spambots ruining it but we’ll see how it goes once its online.
Managing Doom64EX is hard work. Managing both Doom64EX and Doom Builder 64 is even more hard work. Now in days I just can’t find any time to continue updating and improving Doom64EX and the tool sets. So basically, I am looking for moderate to experienced programmers to help support and improve Doom64EX, but preferably, the level editor.
So if you love Doom and Doom64, familiar with the Doom tech, very good with C/C# and have nothing better else to do, then feel free to email me for further info.
And now time to disappear for several more weeks…
Doom64EX now has it’s very own IRC channel at OFTC which can be found here. If you have a client like X-Chat then just connect to the server irc.oftc.net and join #doom64ex.
A new forum was also recently added called Editor Bugs which all bugs and issues relating to Doom Builder 64 should be posted there. Stay tuned for more upcoming news.
I’ll be completely honest. I’ve been obsessed with Doom64 DS; simple as that. I’ve learned a lot from the little time that I’ve spent working on it and I am very excited to see the game becoming more playable on a hand held device. Doom64EX 2.3 will be going official shortly as well as a update for Doom Builder 64 once I am not so busy with personal stuff (and the DS port).